Search found 388 matches

by The_Blind_One
Feb 20 2009
Forum: Production & Economy - 2020
Topic: How is the economic score arrived at?
Replies: 13
Views: 3933

Re: How is the economic score arrived at?

prolly ur inflation is too high.

Inflation is way over represented in this game
by The_Blind_One
Feb 20 2009
Forum: Development - 2020
Topic: Limiting the game's area?
Replies: 1
Views: 738

Re: Limiting the game's area?

just make them part of UN territory. Problem solved 8)
by The_Blind_One
Feb 17 2009
Forum: Military - 2020
Topic: Elite Soldiers Airborne Attack!
Replies: 21
Views: 2536

Re: Elite Soldiers Airborne Attack!

I'm curious as to this aswell.

Is a higher initiative better and if so by how much?

for example garrisons have an initiative of 2, while marines have 4 or so (might be wrong). Does this mean they shoot 2x as fast? :-?
by The_Blind_One
Feb 13 2009
Forum: Scenarios, Mods and More - 2020
Topic: Ruges GC Mod (5.08(11-2-13))
Replies: 1101
Views: 154082

Re: Ruges GC Mod

The governemnt food thing. When I first did that techline, I ment for the Restricted tech to cancel the tech of the Aid, So it would give players the ability to cancel the added costs to food from the aid. However after I had played the mod myself I too realized that the Aid preteq on the Restricte...
by The_Blind_One
Feb 12 2009
Forum: Support & Issues - 2020
Topic: Destroyed Ocean facilities
Replies: 3
Views: 658

Re: Destroyed Ocean facilities

but how about the editor?

will it be released to the public?
by The_Blind_One
Feb 11 2009
Forum: Support & Issues - 2020
Topic: Destroyed Ocean facilities
Replies: 3
Views: 658

Destroyed Ocean facilities

There are those rare ocean complexes with single hexes that have those nice oil riggs on them, you can only conquer them and thanks to their ocean complex they'll supply the hex. However if you manage to destroy the complex there is no way to rebuild it since no supply can be traced to that source. ...
by The_Blind_One
Feb 10 2009
Forum: Production & Economy - 2020
Topic: Domestic prices affect inflation?? if so, how??
Replies: 3
Views: 2166

Re: Domestic prices affect inflation?? if so, how??

Price does NOT effect inflation. Price only effects inflation, if you have production set to demand. When that is the case, ur demand will drop because of the higher price. With less production, you have less of an expense (or income, because in economy, expense = income) and thus less economic grow...
by The_Blind_One
Feb 08 2009
Forum: Scenarios, Mods and More - 2020
Topic: Editing saved games?
Replies: 13
Views: 1492

Re: Editing saved games?

It's in the CVP file for turkey of the appropiate map. (it's located in the ''maps'' folder, look for the correctly named file) it's #609 for globalcrisis.cvp line's RacePrimary 3 RaceSecondary 4 at the very end of the file for turkey where, 0 = West European 1 = Asiatic 2 = African 3 = Eastern euro...
by The_Blind_One
Feb 07 2009
Forum: Production & Economy - 2020
Topic: Production of Electricity
Replies: 73
Views: 28782

Re: Production of Electricity

Labour costs are ''added value'' added value can be found default.WMDATA in your maps folder. it says something like, &&WMPRODDATA,2,// Timber,,,,,,,,,(product name) wmbasecost,75,,,,,,,,,, (<--- ADDED VALUE) wmfullcost,75,,,,,,,,,, (no purpose) wmnodeproduction,3500000,,,,,,,,,,(production multipli...
by The_Blind_One
Feb 07 2009
Forum: Development - 2020
Topic: Some things for the next update
Replies: 15
Views: 2142

Re: Some things for the next update

I'd like to propose less civilian casualties during artillery bombardment (like up to 10x times less civilian casualties). So atleast I can bombard garrisons out of their fixed positions. And 2nd, that I'm not left up with a dead dusty city after only a couple of weeks of bombardment. 8) And third, ...
by The_Blind_One
Feb 05 2009
Forum: Military - 2020
Topic: Increasing military staff
Replies: 15
Views: 2877

Re: Increasing military staff

I remember a while ago somebody used a trick. I think you have to max out your military staff and make sure there are NO reserves left, then ur reserve pool will grow much quicker per day. Then dissolve the recruited garrisons and wholla, you have a larger reserve pool, or continue creating garrison...
by The_Blind_One
Feb 05 2009
Forum: General Discussion - 2020
Topic: Feeling bad
Replies: 4
Views: 984

Re: Feeling bad

Bah! just shell the crap out of the cities and minimize the survivors. less survivors = less future potential rebels... in war no-one is innocent anymore! :evil: But seriously now. can't missiles be used to pinpoint military units and almost completely avoid civ casualties? or try to use your artil...
by The_Blind_One
Feb 04 2009
Forum: General Discussion - 2020
Topic: Feeling bad
Replies: 4
Views: 984

Feeling bad

Hey, I've been fighting the good cause for greece in the macedonian scenario but...I feel bad. Specialy when I am faced with garrisons and I don't feel like using cheap tactics like berrets being dropped in. I like old classic war methods. I tend to wipe out their armed forces and am left with frigi...
by The_Blind_One
Feb 01 2009
Forum: Scenarios, Mods and More - 2020
Topic: destroy roads and rails
Replies: 6
Views: 1049

Re: destroy roads and rails

El Lute wrote:Damn!. Please... you might think about add an option to destroy roads and rails in next update of GC. Thanks.
I would like to add to that, atleast a scrapping button would be nice, I like to create smooth highways and railroads, sometimes that needs a lil scrappin here and there :D
by The_Blind_One
Feb 01 2009
Forum: Scenarios, Mods and More - 2020
Topic: Ruges GC Mod (5.08(11-2-13))
Replies: 1101
Views: 154082

Re: Ruges GC Mod

Balthagor wrote:prereqs of techs or units they've been given are automatically pulled in.
Uhmmm more likely that it pulls it out of the grouped list.

All the individual states have techs too, they are added to the US region when it's created.

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