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by sparky282
Jun 27 2020
Forum: General Discussion - SRUltimate
Topic: Escorting enemy ships - consequences?
Replies: 14
Views: 668

Re: Escorting enemy ships - consequences?

I don't think we considered this in the design. Does anyone think there should be an effect from this? It could be quite an interesting feature it's quite normal in the UK for us to escort ships through the channel mainly Russian and from what I've seen the Russians still spend a lot of time follow...
by sparky282
Jun 21 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1278
Views: 253457

Re: 3D modelling

looking greaty nerei always love to see more ships
by sparky282
Jun 03 2020
Forum: General Discussion - SRUltimate
Topic: Escorting enemy ships - consequences?
Replies: 14
Views: 668

Re: Escorting enemy ships - consequences?

There isn't it will have no effect or atleast I am yet to see any effect by doing it
by sparky282
May 31 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1278
Views: 253457

Re: 3D modelling

can you also easily filter for several properties, analyse and balance with formulaes, calculate values, make comments to any entry you like, have several cross checks even to other files like the ttrx files where you can link back to unit to even automatically set used flags, and export your work ...
by sparky282
May 30 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1278
Views: 253457

Re: 3D modelling

evildari wrote:
May 29 2020
For unit file editing (and some more) i use freeoffice planmaker (free 30 day trial, after that free registration with email) as good as excel and can read&write to xlsx
I still don't understand why people dont use the inculded content editor for unit files its so much easier
by sparky282
May 29 2020
Forum: General Discussion - SRUltimate
Topic: Mig's speed, Unit stats balancing ideas
Replies: 46
Views: 1631

Re: Mig's speed, Unit stats balancing ideas

I am not going to go to the lengths of installing 2020 to check but I am fairly certain some of these are from back then. E.g. I would very much be surprised if both the M1A1 Abrams and T-55 where added later given how prolific they are today. I would also assume the T-54-2 which has 28 ground defe...
by sparky282
May 27 2020
Forum: General Discussion - SRUltimate
Topic: Mig's speed, Unit stats balancing ideas
Replies: 46
Views: 1631

Re: Mig's speed, Unit stats balancing ideas

These are all lovely ideas but short of adding them in ourselves I doubt any more will be done to this version this is why I have my own .unit database that I edit along the way

With the use of the Editor its pretty easy
by sparky282
May 27 2020
Forum: General Discussion - SRUltimate
Topic: Mig's speed, Unit stats balancing ideas
Replies: 46
Views: 1631

Re: Mig's speed

These speeds are reduced in the Suprem Ruler Ultimate( only for Mikayon and Suhoy ). In Suprem Ruler 2020 the highest values ​​for all(world wide) aircraft speeds were entered. . I think what's written above goes to show it wasn't just Mikayon and Sukhoi but in fact every jet in the game I guess th...
by sparky282
May 25 2020
Forum: General Discussion - SRUltimate
Topic: Ai don't make alliances? Is there a way to get more alliances?
Replies: 7
Views: 390

Re: Ai don't make alliances? Is there a way to get more alliances?

No problems enjoy

Also I think as chris says the low volatility helps a lot as everyone doesn't hate everyone else
by sparky282
May 25 2020
Forum: General Discussion - SRUltimate
Topic: Ai don't make alliances? Is there a way to get more alliances?
Replies: 7
Views: 390

Re: Ai don't make alliances? Is there a way to get more alliances?

As Chris says I have no issues with this because I start all my games on low volatility and with no units so I see plenty of AI Alliances
by sparky282
May 23 2020
Forum: General Discussion - SRUltimate
Topic: Transportation Hex Removal
Replies: 3
Views: 2956

Re: Transportation Hex Removal

Guess that's a no then :lol:
by sparky282
May 23 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] Supreme Overview Submod
Replies: 5
Views: 1339

Re: [UI-MOD] Supreme Overview Submod

I didn't know about page up and down that works pretty well actually better than quiting out the menu so you can pass a day to make sure all the building queued right
by sparky282
May 23 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] Supreme Overview Submod
Replies: 5
Views: 1339

Re: [UI-MOD] Supreme Overview Submod

Still loving this mod with huge research and production lists its a must!
But I must ask is there any way to add in a game speed button to the top you know like a pause fastest and normal speed button? thanks
by sparky282
May 22 2020
Forum: Issues and Support
Topic: Modded Sandbox - bug with Saves
Replies: 19
Views: 2379

Re: Modded Sandbox - bug with Saves

Are you using the game you started when you initially made the cache?

sounds odd but I've seen odd results when using that file wrong leader pictures etc

I always find things work best if you create the cache then quit back out and start the game a fresh so to speak.
by sparky282
May 21 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1278
Views: 253457

Re: 3D modelling

fair enough these things happen life gets in the way with our hobbies take your time buddy

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